The Hushed Ledger is a detective RPG set in the world of Orenvalt. You are a detective of some small reputation, called downriver to Dreskmark because a mill burned and nobody will say why. What you find is a town that runs on debts nobody writes down, favours nobody admits to, and a trade everyone calls the Hush.
There is no combat. Not as a restriction — as the design. Every door in this game opens with a question, a noticed detail, or a name you were not supposed to know yet.
The game will not solve a case for you, and it will not quietly withhold the answer either. Every case is fair-play: the evidence that convicts is evidence you can find, and no accusation is possible that the town did not give you grounds for. When you name someone, you are staking your own reading of what you saw — and the game lets you be wrong.
Arson, substitution, forged warrants, a name chalked on a door, a debt settled the quiet way. Every one solvable from what you were actually shown.
You cannot ask about a crime nobody has mentioned to you. Rumour travels before you do, and the town decides how fast.
Facts, leads and contradictions collect as you earn them, not as the plot needs them. Nothing is filled in on your behalf.
Proving what happened and deciding what to do about it are two separate acts, and the second one is harder.
Seven districts, from the mill yard to the bond house to the docks after dark — drawn as a place, not a menu of levels. Fully voiced townsfolk who repeat themselves the way real people do: differently the second time.
No randomness anywhere in the simulation. The same question asked twice gets the same answer, every clue sits where it was placed, and no case can become unsolvable through bad luck.
The Steam page goes up shortly and the game is planned for 15 September 2026. Wishlisting will be live with the store page.
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