Krevholt
The dead were set to keep their own holds
Krevholt is a roguelite tomb-delve set in the world of Orenvalt. The Krevorn lived hard and briefly, and put everything into what would outlast them. Their tombs on the Iron-Fog Coast are famous — storied, rich, and built against exactly the kind of person you are: a delver. A grave-robber.
The wardens below are not a plague. They are iron-bound, and they are doing the job they were left. Every floor is a small generated maze, and the way down is held by a guardian whose spells come from the same pool you draft from.
There is no win screen. Death always pays Slag, Slag buys ranks at the Forge, and the next hero goes a little deeper.
Trailer
What's in the Box
Draft, Don't Pick a Class
Every level-up offers four cards from 239 abilities and passives across six families — iron, hush, grave-cold, emberwork, bindings and tomb-dust. What kind of hero you are is what you took.
A Fight, Not a Menu
You step through the door with your people's spell and nothing else. The first kill or two brings your first draft, and from there your kit casts itself while you move.
The Tombs Bite Back
Eight kinds of trap, 47 kinds of warden, and a guardian at the foot of every floor. The way down stays sealed until it is dead.
See the Hero You Built
Six bodies across three peoples, then face, hair and tint. Loot changes how you look, not just your numbers. Whatever you choose not to wear melts into Slag.
The Forge Is the Progression
Eighteen tracks and unlocks that make the next hero stronger, never different. The draft decides who you are; the Forge decides how deep you get.
Twenty Minutes a Run
About twenty minutes at a normal clip, forty and more with a good build. Permadeath, no difficulty modes, 100 deeds to earn, and no story to sit through.
Community & Support
Coming Soon
Krevholt is coming to Steam. Wishlisting opens with the store page.
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