Wardenmark
One Warden against the swarm.
Wardenmark is a real-time survivors roguelite set in the world of Orenvalt. You lead a single Concord Warden — sworn to keep the peace the four crowns signed and never meant — into short, frantic arena missions along the contested border-marks. Your spells fire on their own; your job is to move, to read the field, and to choose what you become.
Cut down the swarm, gather the experience the fallen drop, and level. Build wide for omnidirectional coverage, or reserve picks to deepen one spell toward mastery. No two runs draft the same storm.
Trailer
What's in the Box
Five Wardens
The Soldier's cleave, the Archer's volley, the Mage's homing bolt, the Trickster's chaining spark, the Engineer's auto-turret — each opens on a different signature.
Draft the Storm
Every level offers new auto-casting spells and passive upgrades. Build wide for coverage, or reserve picks to push one spell toward mastery.
Twelve Biomes
Greenwood to stormpeak, each with its own faction swarm and telegraphed hazards. Every threat is readable — a death is a misplay you can learn from.
Expeditions with Carry
Missions chain into six-node expeditions — your build and your health persist node to node, so a run is a growing story, not a string of restarts.
Campaign & Endless Dread
Clear a twelve-stage campaign to unlock wardens and stage modifiers — then push into the unbounded Dread tail, with a boss every fifth node, as far as you can go.
Warlords & 61 Achievements
A distinct faction warlord caps each tour. From your first kill to a level-60 legend and clearing the whole campaign with every warden.
Community & Support
Get it on Steam
Out now. Grab it on Steam and leave a review once the Dread has you.
Report a Bug
File a structured bug report on GitHub. Open to anyone — no install needed.
Suggest a Feature
Propose a new spell, warden, biome, stage modifier, or QoL change.
Join Discord
Real-time chat with the Morass Games community and dev updates.





