One Warden against the swarm.

Wardenmark is a real-time survivors roguelite set in the world of Orenvalt. You lead a single Concord Warden — sworn to keep the peace the four crowns signed and never meant — into short, frantic arena missions along the contested border-marks. Your spells fire on their own; your job is to move, to read the field, and to choose what you become.

Cut down the swarm, gather the experience the fallen drop, and level. Build wide for omnidirectional coverage, or reserve picks to deepen one spell toward mastery. No two runs draft the same storm.

Trailer

What's in the Box

Five Wardens

The Soldier's cleave, the Archer's volley, the Mage's homing bolt, the Trickster's chaining spark, the Engineer's auto-turret — each opens on a different signature.

Draft the Storm

Every level offers new auto-casting spells and passive upgrades. Build wide for coverage, or reserve picks to push one spell toward mastery.

Twelve Biomes

Greenwood to stormpeak, each with its own faction swarm and telegraphed hazards. Every threat is readable — a death is a misplay you can learn from.

Expeditions with Carry

Missions chain into six-node expeditions — your build and your health persist node to node, so a run is a growing story, not a string of restarts.

Campaign & Endless Dread

Clear a twelve-stage campaign to unlock wardens and stage modifiers — then push into the unbounded Dread tail, with a boss every fifth node, as far as you can go.

Warlords & 61 Achievements

A distinct faction warlord caps each tour. From your first kill to a level-60 legend and clearing the whole campaign with every warden.

Screenshots

Greenwood swarm, nova cast Gravepitch Hollow, mage bolts Level-up spell draft card Tidereach coast, surrounded Sunscorch waste, chain lightning Mire, archer volley into the horde

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