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SMALL GAMES / PUZZLE

Tents and Trees

One pavilion for every elder. None may touch.

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Free · No account · Plays on morassgames.com

Silk pavilions pitched beside glowing heartwood trees on a moonlit forest grid, with carved rune cairns counting each row

Billet the Watch in the Emberwood

Every heartwood elder takes exactly one pavilion beside it — its own, never shared — and no two pavilions may touch, not even at a corner. The rune cairns along the grove's edge say how many each row and column must hold.

All 120 groves are open across six reaches, from 6×6 clearings to 11×11 deep wood. Every one is solvable by named reasoning with no guess anywhere, and independently counted to exactly one answer before it ships. Each grove keeps a named public fastest time and top ten.