SMALL GAMES / PUZZLE
Tents and Trees
One pavilion for every elder. None may touch.
Free · No account · Plays on morassgames.com

Billet the Watch in the Emberwood
Every heartwood elder takes exactly one pavilion beside it — its own, never shared — and no two pavilions may touch, not even at a corner. The rune cairns along the grove's edge say how many each row and column must hold.
All 120 groves are open across six reaches, from 6×6 clearings to 11×11 deep wood. Every one is solvable by named reasoning with no guess anywhere, and independently counted to exactly one answer before it ships. Each grove keeps a named public fastest time and top ten.