TAGGED
D12
5 designs tagged “D12”.

Board games / Dice
Blank Dice — d6/d8/d12/d20 with recessed label panels
Blank d6, d8, d12 and d20 whose every face carries a recessed, chamfered panel, so a sticker or a dry-erase mark sits below the surface with no edge to catch. Numbered versions included, single-colour or two-colour from one file, plus 1:1 sticker sheets cut to the panel.

Board games / Dice
Crit Dice — d6 / d12 / d20 whose top face is a sword, bow or staff
Nine dice: three solids x three glyphs. Every ordinary face is a plain numeral you read at a glance; only the crit face is a picture, so a natural 20 lands as a drawn sword instead of a number. Fair on all nine (opposite faces sum to 7 / 13 / 21). Single-colour, or two-colour from one file on an AMS.

Board games / Dice
Custom d12 — a fair gaming die and a spindown counter, 18 mm
One 18 mm twelve-sided die in two numberings: a fair gaming d12 whose opposite faces sum to 13, and a spindown counter where every consecutive pair of numbers shares an edge so one roll of the die is one step. Prints flat on a pentagon with no supports. Single-colour for paint-fill, or two-colour on an AMS.

Board games / Dice
Go-first dice — four d12 that settle the whole turn order in one fair roll
Four twelve-sided dice carrying the numbers 1-48, one each. Everyone rolls once and reads the turn order straight off the table. Ties are impossible, and every one of the 24 finishing orders is exactly equally likely, so it does not matter which die a player picks up. Works for 2 and 3 players too by leaving dice in the bag. The numbering is a solved combinatorial object and the build refuses to export unless a brute-force check over all 20736 rolls still passes.

Board games / Dice
Teetotum Set — Spinning-Top Dice (d6 · d8 · d10 · d12, 2-Colour)
The pre-dice gambling top, four ways: spin it, let it topple, read the up-facing number. d6/d8/d10/d12, each a 2-colour print with a modelled break-away support that peels off clean — no scars, no slicer supports.